Posts

On Shadowdark

 I recently started a Shadowdark campaign. We're three sessions in, with one fatality and one character who was taken by enemies, whose fate is presently unknown.    The short version: Shadowdark slaps like I owe it money.    The longer version: A simple, intuitive, tightly designed little game that does exploration well. Experience comes from finding treasure and carousing. If this is your jam, Shadowdark is your huckleberry. If you want a game where combat has rewards (other than, you know, not dying) then you should probably look elsewhere.    The best part: nobody can see in the dark and torches burn in real time. This creates an inherent time pressure reminiscent of the NES game Shadowgate, where the music becomes very stress-inducing when your light burns low. There are light spells, but they are not guaranteed and are extremely fragile. They mitigate the time pressure, but they do not remove it. Darkness is a very Zork You-Will-Be-Eaten-By-a-Gru...

A Delayed Start, But a Start At Last

Well hello!  I created this blog in January 2024, and it has lain fallow since then. I used to have a different blog, and a different name, but lots of things have changed.  I've got the itch to post content again, and the urge to have a sort of 'rpg diary' if sorts. If people end up reading it, great. If they don't....well, I still have a diary.  For almost two years now, I've been exclusively running Dungeon Crawl Classics, with the occasional foray into one of it's weird cousins, like Star Crawl and True Vigilante. I even managed to stitch a bunch of modules together into a nautical-themed pseudo-sandbox....until they found the [redacted] in the module [redacted] and then the sandbox moved to a space station full of robots and wizards. It was wild. I've omitted the module names for the sake of spoilers, but I'd be happy to reveal them to interested parties. One of the modules is possibly in my top 3 favorites of all time. (Also recall that DCC modules...